A downloadable game for Windows

Buy Now$1.99 USD or more

Nothing but desert wind, cactuses and the scribes writing down your every move for miles.

HeatStroke is barely a game, tasking you to transcribe short story while driving down a seemingly endless desert road.

Programming by Matt Garnett

Madness by Talia bob Mair

Music by Daniel Shypilov

Audio Design by Chris Dang

Gamejam Programming by Braden Banning

Fonts by Lighthex

Rated 4.0 out of 5 stars
(21 total ratings)
AuthorsItsTheTalia, Matt Garnett
Tags2D, Abstract, artgame, Casual, Colorful, Experimental, Pixel Art, Short, Singleplayer, Surreal
Average sessionAbout an hour
InputsKeyboard, Mouse


Buy Now$1.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

HeatStroke-Itch.zip 67 MB

Download demo

Heatstroke_GameJamEdition.zip 45 MB

Development log


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Don't text and drive!

(1 edit) (+1)

A literal spinning plate act, but with tedium! Love the concept, but had to steer right after three chapters.


one of the best pieces of horror literature i've ever read. one of the best horror "games" i've ever played. i streamed this to a small group of friends and we were all completely enthralled and horrified. my god.


Just spent over an hour typing this damn book.. CRASH THE CAR AND DIE. 😭😭😭💀

H.P.Fuck you

my hands hurt


Probably the best way to experience Lovecraft.


This game was awesome. And I think I have the only full recorded play through on the internet. Great game tho! Here is the playthrough

I did it!

...With the help of AutoHotkey ;P


Beyond the Wall of Sleep

“I have an exposition of sleep come upon me.” —Shakespeare.

Return to road, this is death


Love the game, wish there was a save feature though, that way I don't have to the the entire book in one sitting


I agree, a save feature would have been nice. ultimately it was one of those things that fell outside of the scope of Heatstroke being a 48 hour gamejam.

Originally the story needing to be transcribed was Moby Dick... Which was too long to even process into the game.

I don't know what engine you guys are using but I recommend using global values, like every time the player finishes a page of the book the value would update by 1 and that will save in a folder like a .ini and each number will be a specific page so when the player loads the game back in the they will be on the same page, it doesn't have to the exact spot the player left off at, just a checkpoint after each page

Heatstroke was developed in Unity.

Unfortunately on Heatstroke (and all of my projects) programming changes are outside my jurisdiction. Braden Banning is your man if you want to suggest and future changes to Heatstroke.

His personal website is linked on this page above and he can be reached at his email: Braden.Banning@gmail.com


thank you, you guys keep up the good work


I need more! Awesome concept


does it end?


I hope so.

(1 edit) (+3)

WTF, cool game though