You Eat What You Are Update Now Available!


Devour is back with a new update adding new enemies, weapons and the building blocks of our story! We hope you enjoy!

Changelog for You Eat What You Are:
Added Controller Support (WIP)
Added New Enemy Chapman
Added New Enemy Vicarious
Added New Weapon B.O.B
Added New Weapon Doubletap
Added New Weapon Big Spender
Added New Weapon Wishbone (Previously named slithersucker)
Added New Weapon Do or Die
Added New Weapon Toddrick (For real this time)
Added shadows on walls
Added more direct feedback that a level has been cleared
Added Soundtrack to Struggler attack
Added Print Screen on spawn
Added visual effect when at 1 hunger
Added New Weapon UI WIP
Changed daytime wall textures
Changed nighttime wall textures
Changed nighttime wall tile textures
Changed flarb spawning to exclude 1 difficulty levels
Changed player melt animation
Changed Flarb Idle animation to be more similar to the Old Flarb
Changed Moby Dong Idle animation
Changed Struggler to have to take a breather after 3 consecutive charges
Fixed Helmets blocking bullets even when broken
Fixed broken gun firing bullets backwards
Fixed bug with weapon cooldown while teleporting
Fixed bug where struggler spikes refused to sink back into the ground
Fixed bug where guns would reload when dropped
Buffed Shotgun Cooldown
Removed Toddrick’s charge ability
And probably countless tweak and changes we forgot to mention.

Files

Devour 0.3.zip 35 MB
Dec 24, 2018

Get Devour

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